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NFL Game Simulator
Pick two NFL teams, run the game and get a final score, points per quarter and a win probability — in your browser, no sign-up.
Home / NFL Game Simulator
Pick two NFL teams, run the game and get a final score, points per quarter and a win probability — in your browser, no sign-up.
32 NFL teams · Free · No sign-up
Simulate any NFL matchup
Two teams go in. A final score, quarter-by-quarter scoring and a win probability come out.
Then pick the two teams inside and press Run simulation.
An NFL game simulator answers one question as fast as it can: if these two teams played today, what would the scoreboard say? You pick the home team, pick the away team, press Run simulation and the page hands back a finished game — final score, points scored in each quarter, the winner's margin, an estimated win probability and a side-by-side box score covering total yards, passing yards, rushing yards, turnovers, sacks, third-down efficiency and time of possession.
All 32 teams are in the dropdowns. A divisional rematch, a cross-conference pairing that only happens once every four years, or a game that has not been played yet are all the same two clicks.
Running a pairing several times is the honest way to use an NFL game simulator. One run is a single sample of a random process; the win probability line underneath is what to read when you want the wider picture.
The scoreboard is the headline: home score on one side, away score on the other, winner and margin spelled out underneath. The quarter table splits those same points across Q1 to Q4 and adds an overtime column when it is needed, so you can tell whether a team pulled away early or won it late.
The stat table is where the story usually lives. A team that wins with fewer total yards but a plus-two turnover margin was handed short fields. A team with 400 yards and three turnovers lost the yardage battle in the places that count. Time of possession is drawn separately from the yardage totals in this model, so read it as a clock story of its own rather than as proof of a dominant rushing day.
Two inputs drive every result. The first is a strength rating for each of the 32 teams on a 0 to 100 scale, written by hand from how each team is generally regarded rather than pulled from a live feed. The second is home-field advantage, fixed at about 1.7 points.
The gap between the two ratings decides how often a drive ends in points. The stronger side converts more possessions into touchdowns and settles for fewer field goals; the weaker side punts or turns it over more often. Each possession is scattered across the four quarters with a slight lean to the second and third, which is why a 27–20 final rarely arrives as a tidy 7–7–7–6 pattern. A tie after regulation goes to overtime.
The win probability line is not a separate guess. The page replays the same matchup one thousand times and reports how often each side finished ahead. A 51% against 49% split behind a close score is the simulator telling you the two teams are nearly even.
It is not a forecast. It does not know about injuries, weather, rest days, travel, a quarterback ruled out an hour before kickoff or anything on the inactive list. Treat the output as a scenario you can hold in your hand, not as a pick.
Nothing here is betting advice, and this site is not affiliated with the NFL or any team. The ratings are editorial estimates on a 0 to 100 scale, chosen to produce believable spreads rather than to mirror any published ranking, and they are not updated on a fixed schedule.
The controls do not know about seeding, brackets or neutral sites — they know two teams and which one you called home. Put the two teams you want on the field and you get that game simulated. The home edge simply goes to whichever side you set as home.
Yes. Every pairing of the 32 teams works the same way, including matchups that are not on this season's schedule.
No. They are editorial estimates, not a published ranking, and they are not tied to any feed. That is why the same pairing can feel slightly off if you follow a team closely.
Free, no account, no email, no download. On narrow screens the player drops to a fixed height so the controls stay reachable, and the result tables scroll sideways when they need to.
On the how it works page, and the main sports game simulator covers the same controls plus the leagues that are next in line.
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